ResourceSaver

Inherits: Object

Singleton for saving Rebel Engine specific resource types.

Description

Singleton for saving Rebel Engine specific resource types to the filesystem.

It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).

Methods

PoolStringArray

get_recognized_extensions ( Resource type )

Error

save ( String path, Resource resource, SaverFlags flags=0 )

Enumerations

enum SaverFlags:

  • FLAG_RELATIVE_PATHS = 1 --- Save the resource with a path relative to the scene which uses it.

  • FLAG_BUNDLE_RESOURCES = 2 --- Bundles external resources.

  • FLAG_CHANGE_PATH = 4 --- Changes the Resource.resource_path of the saved resource to match its new location.

  • FLAG_OMIT_EDITOR_PROPERTIES = 8 --- Do not save editor-specific metadata (identified by their __editor prefix).

  • FLAG_SAVE_BIG_ENDIAN = 16 --- Save as big endian (see File.endian_swap).

  • FLAG_COMPRESS = 32 --- Compress the resource on save using File.COMPRESSION_ZSTD. Only available for binary resource types.

  • FLAG_REPLACE_SUBRESOURCE_PATHS = 64 --- Take over the paths of the saved subresources (see Resource.take_over_path).

Method Descriptions

Returns the list of extensions available for saving a resource of a given type.


Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object.

The flags bitmask can be specified to customize the save behavior.

Returns @GlobalScope.OK on success.